//------Hani Mod (gamespy: Hanibal__111) //------For F/A-18 Acceleration X //-------ID 31 [fltsim.0] title=FA-18 VF-1 01 sim=FA18HM model= panel= sound= texture=VF-1_01 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1001 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_01" ui_variation="Marinha do Brasil VF-1 01" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.1] title=FA-18 VF-1 02 sim=FA18HM model= panel= sound= texture=VF-1_02 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1002 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_02" ui_variation="Marinha do Brasil VF-1 02" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.2] title=FA-18 VF-1 03 sim=FA18HM model= panel= sound= texture=VF-1_03 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1003 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_03" ui_variation="Marinha do Brasil VF-1 03" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.3] title=FA-18 VF-1 04 sim=FA18HM model= panel= sound= texture=VF-1_04 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1004 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_04" ui_variation="Marinha do Brasil VF-1 04" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.4] title=FA-18 VF-1 05 sim=FA18HM model= panel= sound= texture=VF-1_05 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1005 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_05" ui_variation="Marinha do Brasil VF-1 05" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.5] title=FA-18 VF-1 06 sim=FA18HM model= panel= sound= texture=VF-1_06 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1006 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_06" ui_variation="Marinha do Brasil VF-1 06" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.6] title=FA-18 VF-1 07 sim=FA18HM model= panel= sound= texture=VF-1_07 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1007 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_07" ui_variation="Marinha do Brasil VF-1 07" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.7] title=FA-18 VF-1 08 sim=FA18HM model= panel= sound= texture=VF-1_08 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1008 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_08" ui_variation="Marinha do Brasil VF-1 08" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.8] title=FA-18 VF-1 09 sim=FA18HM model= panel= sound= texture=VF-1_09 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1009 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_09" ui_variation="Marinha do Brasil VF-1 09" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.9] title=FA-18 VF-1 10 sim=FA18HM model= panel= sound= texture=VF-1_10 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1010 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_10" ui_variation="Marinha do Brasil VF-1 10" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.10] title=FA-18 VF-1 11 sim=FA18HM model= panel= sound= texture=VF-1_11 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1011 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_11" ui_variation="Marinha do Brasil VF-1 11" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.11] title=FA-18 VF-1 12 sim=FA18HM model= panel= sound= texture=VF-1_12 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1012 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod VF-1_12" ui_variation="Marinha do Brasil VF-1 12" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Marinha do Brasil Esquadrão VF-1" visual_damage=1 [fltsim.12] title=FA-18 NAVY1000 sim=FA18HM model= panel= sound= texture=NAVY1000 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1013 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation="NAVY 1000" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Fictional repaint" visual_damage=1 [fltsim.13] title=FA-18 Veleoz 003 sim=FA18HM model= panel= sound= texture=Veleoz v2 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N1013 atc_flight_number=501 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation="Veleoz 003" ui_typerole="Twin Engine Jet" ui_createdby="Hani" description="Fictional repaint" visual_damage=1 [fltsim.14] title=FA-18 433 lowvis sim=FA18HM model= panel= sound= texture=433 lowvis kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=CF730 atc_airline=Air Force atc_flight_number=730 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=433 Sqn Porcupines Low Vis ui_typerole=RCAF ui_createdby=repaint by Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.15] title=FA-18 441 sim=FA18HM model= panel= sound= texture=441 kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=CF740 atc_airline=Air Force atc_flight_number=740 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=441 Sqn Silver Fox 60th Anniversary ui_typerole=RCAF ui_createdby=repaint by Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.16] title=FA-18 CAF Century Hornet sim=FA18HM model= panel= sound= texture=century kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=719 atc_airline=Air Force atc_flight_number=719 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation="Century Hornet" ui_typerole="Airshow Special" ui_createdby=repaint by Ray Gagnon description=The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.17] title=FA-18 Hornet tiger meet sim=FA18HM model= panel= sound= texture=tigermeet kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=720 atc_airline=AIR FORCE atc_flight_number=720 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=CAF Cold Lake Tiger Meet ui_typerole=CAF Hornet ui_createdby="Ray Gagnon" description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.18] title=FA-18 Hornet HARV sim=FA18HM model= panel= sound= texture=harv kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=840 atc_airline=experimental atc_flight_number=840 ui_manufacturer=Boeing ui_type="F/A-18 Hani Mod" ui_variation=HARV ui_typerole=Experimental ui_createdby=repaint by Ray Gagnon description=The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world. visual_damage=1 [fltsim.19] title=FA-18 Hornet snowbird sim=FA18HM model= panel= sound= texture=sbird kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_airline=AIR FORCE atc_id=009 atc_flight_number=009 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=Snowbird ui_typerole=Canadian Aerobatics Team ui_createdby=Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.20] title=FA-18 Top Hatters CAG sim=FA18HM model= panel= sound= texture=TopHatters CAG kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=200 atc_airline=Navy atc_flight_number=200 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation="Top Hatters CAG" ui_typerole=Carrier Based ui_createdby=repaint by Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.21] title=FA-18 Hornet maces sim=FA18HM model= panel= sound= texture=royalmaces kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_airline=NAVY atc_id=200 atc_flight_number=200 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=Royal Maces ui_typerole=Carrier Based ui_createdby=Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.22] title=FA-18 Hornet bulls sim=FA18HM model= panel= sound= texture=ragin_bulls kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=300 atc_airline=NAVY atc_flight_number=300 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation="Ragin' Bulls" ui_typerole=Carrier Based ui_createdby="Ray Gagnon" description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.23] title=FA-18 Marauders sim=FA18HM model= panel= sound= texture=marauders kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=300 atc_airline=NAVY atc_flight_number=300 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=Marauders ui_typerole=Carrier Based ui_createdby=Ray Gagnon description=The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.24] title=FA-18 Hornet gun low vis sim=FA18HM model= panel= sound= texture=gunslingerslowvis kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=N411 atc_airline=NAVY atc_flight_number=411 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=Gunslingers Low-Vis ui_typerole=Carrier Based ui_createdby=repaint by Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [fltsim.25] title=FA-18 Hornet Lancers sim=FA18HM model= panel= sound= texture=lancers kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=01 atc_airline=MARINE atc_flight_number=01 ui_manufacturer=Boeing ui_type="F/A-18 Hani Mod" ui_variation=Lancers ui_typerole=Carrier Based ui_createdby=Ray Gagnon description=The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world. visual_damage=1 [fltsim.26] title=FA-18 blackknightsmarpat sim=FA18HM model= panel= sound= texture=blackknightsmarpat kb_checklists=boeing_FA18_check kb_reference=boeing_FA18_ref atc_id=00 atc_airline=MARINE atc_flight_number=00 ui_manufacturer="Boeing" ui_type="F/A-18 Hani Mod" ui_variation=Black Knights MARPAT ui_typerole=Carrier Based ui_createdby=repaint by Ray Gagnon description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world." visual_damage=1 [General] atc_type=BOEING atc_model=F18 editable=0 performance="Maximum Speed (high altitude)\t\n1.8 Mach 1,911 km\/h\n\nMaximum Speed (low altitude)\t\n720 kts 1,335 km\/h\n\nCruise Speed\t\n580 kts 1,074 km\/h\n\nEngines\t\n2 General Electric turbines, 6-stage afterburners\n\nEmpty Weight\t\n24,500 lb 11,113 kg\n\nMaximum Gross Weight\t\n56,000 lb 25,401 kg\n\nTakeoff Gross Weight\t\n37,000 16,783 kg\n\nLength\t\n56 ft 17 m\n\nWingspan\t\n37.4 ft 11.4 m\n\nHeight\t\n15.1 ft 4.60 m\n\nSeating\t\n1" Category = airplane [CameraDefinition.0] Title = "Tail" Guid = {5D23AC3D-6949-4dae-8FB7-E913545D1641} Description = Looking forward from behind the aircraft Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = .75 ShowWeather = Yes InitialXyz = 0, 1.3, -24.0 InitialPbh = 3, 0, 0 XyzAdjust = TRUE Category=Aircraft MomentumEffect=TRUE ClipMode=Minimum [CameraDefinition.1] Title = "Right Wing" Guid = {E095506E-D7E4-4d4e-B5D2-923B4F9D08FF} Description = View from the right wing tip looking at the cockpit Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.5 ShowWeather = Yes InitialXyz = 20.0, 0.0, -2.0 InitialPbh = 0, 0, 275 XyzAdjust = TRUE Category=Aircraft MomentumEffect = FALSE ClipMode=Minimum [CameraDefinition.2] Title = "Left Wing" Guid = {4B6E64F5-D9E2-4f08-9295-BBD59B9F9B56} Description = View from the left wing tip looking at the cockpit Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.5 ShowWeather = Yes InitialXyz = -20.0, 0.0, -2.0 InitialPbh = 0, 0, 80 XyzAdjust = TRUE Category=Aircraft MomentumEffect = No ClipMode=Minimum [CameraDefinition.3] Title = "Nose" Guid = {3D31E848-6F6F-45d4-8E43-6290708756E3} Description =Looking back from the nose toward the cockpit Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = .5 ShowWeather = Yes InitialXyz = 0, 2.0, 14.0 InitialPbh = 0, 0, 180 XyzAdjust = TRUE Category=Aircraft MomentumEffect=FALSE ClipMode=Minimum [CameraDefinition.4] Title = "Nose Gear" Guid = {5517F522-6C47-40da-BE66-3D7E10520D75} Description =Looking back from the nose gear Origin = Center SnapPbhAdjust = Swivel SnapPbhReturn = FALSE PanPbhAdjust = Swivel PanPbhReturn = FALSE Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = .5 ShowWeather = Yes InitialXyz = 0, -0.9, 7.0 InitialPbh = 0, 0, 180 XyzAdjust = TRUE Category=Aircraft MomentumEffect=FALSE ClipMode=Minimum [CameraDefinition.001] Title = "Radio Stack" Guid = {18EF1F08-7138-4530-948C-07698E51940D} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.7 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.0, -0.12, 0.0 InitialPbh=16.0, 0, 0 [CameraDefinition.002] Title = "Left Side Panel" Guid = {98AA4524-EE82-4035-9D2C-D9A8C7D82DBF} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.7 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.25, -0.05, -0.1 InitialPbh=36.0, 0, 300 [CameraDefinition.003] Title = "Right Side Panel" Guid = {765CCF83-D7CD-4486-8983-A5714310CDD5} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.7 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=-0.25, -0.05, -0.1 InitialPbh=36.0, 0, 60 //============================================= [WEIGHT_AND_BALANCE] max_gross_weight = 66000.0 // (pounds) empty_weight = 49000.0 // (pounds) ;Moments of Inertia empty_weight_pitch_MOI = 62300 empty_weight_roll_MOI = 16645 empty_weight_yaw_MOI = 71170 empty_weight_coupled_MOI = 0.0 reference_datum_position = 29.00, 0, 0 // (feet) distance from FlightSim Reference position, which is: (1/4 chord, centerline, waterline) empty_weight_CG_position = -34.20, 0, -0.6 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 station_load.0 = 200, -16.0, 0, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet) station_name.0 = "Pilot" [electrical] max_battery_voltage = 24.0 generator_alternator_voltage = 28.0 max_generator_alternator_amps = 60.0 //============================================== [flight_tuning] cruise_lift_scalar = 2.3 parasite_drag_scalar = 0.9 induced_drag_scalar = 0.9 elevator_effectiveness = 1.6 aileron_effectiveness = 2.0 rudder_effectiveness = 1.80 pitch_stability = 1.1 roll_stability = 2.4 yaw_stability = 2.5 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 //=============================================== [GeneralEngineData] engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0 = -35.8, -2.5, -0.1 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.1 = -35.8, 2.5, -0.1 //(feet) longitudinal, lateral, vertical distance from reference datum fuel_flow_scalar = 1.0 //Scalar for fuel flow efficiency min_throttle_limit = 0 //Minimum percent throttle. Generally negative for turbine reverser [TurbineEngineData] fuel_flow_gain = 0.006 //Gain on fuel flow inlet_area = 4.2895 //Square Feet, engine nacelle inlet area rated_N2_rpm = 16728 //RPM, second stage compressor rated value static_thrust = 11000 //Lbs, max rated static thrust at Sea Level afterburner_available = 6 //Afterburner stages available? afterburner_throttle_threshold = 0.80 //Percent of throttle range where a/b begins reverser_available = 0 //Thrust reverser available? ThrustSpecificFuelConsumption = 0.61 //Thrust specific fuel consumption (Jets) AfterBurnThrustSpecificFuelConsumption = 1.14 //TSFC with afterburn/reheat engaged [jet_engine] thrust_scalar = 1.1 //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type [contact_points] //......0.....1......2.......3....4....5....6.......7....8....9.....10.....11...12...13 ;Gear point.0=1, -13.00, 0.00, -7.53, 3600, 0, 0.6349, 55.0, 0.40, 6.00, 0.650, 3.0, 3.0, 0, 0.0, 0.0 point.1=1, -36.00, -7.80, -8.30, 4200, 1, 0.6349, 0.0, 2.20, 1.30, 0.900, 3.9, 3.9, 2, 0.0, 0.0 point.2=1, -36.00, 7.80, -8.30, 4200, 2, 0.6349, 0.0, 2.20, 1.30, 0.900, 3.7, 3.7, 3, 0.0, 0.0 ;Wingtips point.3=2, -37.83, -20.00, 0.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 5, 0.0, 0.0 point.4=2, -37.83, 20.00, 0.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 6, 0.0, 0.0 ;Bottom point.5=2, -5.00, 0.00, -1.50, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0 point.6=2, -50.00, -4.00, -2.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0 point.7=2, -50.00, 4.00, -2.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0 ;Top point.8=2, -15.00, 0.00, 5.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0 point.9=2, -48.00, -6.60, 9.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0 point.10=2,-48.00, 6.60, 9.00, 800, 0, 0.0000, 0.0, 0.0000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0 static_pitch = 0.00 static_cg_height = 7.0 gear_system_type=1 //Hydraulic emergency_extension_type=2 //None=0,Pump=1,Gravity=2 //============================================ [gear_warning_system] gear_warning_available = 0 //Normal [brakes] parking_brake = 1 //Parking brake available toe_brakes_scale = 1.7 //Brake scalar differential_braking_scale = 1.0 //Delta on the amount of brake when the rudder pedals deflected auto_brakes = 0 hydraulic_system_scalar = 1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure [hydraulic_system] normal_pressure = 3000.0 //PSI electric_pumps = 0 //no electric pumps engine_map = 1,1,0,0 //pumps on Eng1,2 [Views] eyepoint = -17.0, 0.0, 3.6 [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -26.70, -4.00, 1.40, fx_navredm , light.1 = 3, -26.70, 4.00, 1.40, fx_navgrem , light.2 = 3, -49.40, 5.80, 8.50, fx_navwhi , light.3 = 1, -46.20, 5.90, 7.50, fx_beaconb , light.4 = 1, -46.10, -5.90, 7.50, fx_beaconb , light.5 = 10, -14.00, 0.00, 2.00, fx_vclight, [flaps.0] type = 2 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 2.05 // seconds flaps-position.0 = 0 // degrees flaps-position.1 = 12 // degrees flaps-position.2 = 33 // degrees max_on_ground_position = 1 maneuvering_flaps=1 [flaps.1] type = 1 // 1 - tail, 2 - lead span-outboard = 0.8 // 0.0 .. 1.0 extending-time = 2.05 // seconds flaps-position.0 = 0 // degrees flaps-position.1 = 30 // degrees flaps-position.2 = 45 // degrees maneuvering_flaps=1 [Radios] // Radio Type = available, standby frequency, has glide slope Audio.1 = 1 Com.1 = 1, 1 Com.2 = 1, 1 Nav.1 = 1, 1, 1 Nav.2 = 1, 1, 0 Adf.1 = 1 Adf.2 = 1 Transponder.1 = 1 Marker.1 = 1 [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator = 150, 250 aileron = 150, 250 rudder = 150, 250 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0 = 2 attitude_indicator.1 = 2 [altimeters] altimeter.0 = 1 altimeter.1 = 1 [airspeed_indicators] airspeed_indicator.0=1 airspeed_indicator.1=1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=0,0 [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [pitot_static] vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI pitot_heat = 1.0 //Scalar on heat effectiveness, 0 = not available [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn_m, 1 EngineFire=fx_engfire_f18 [fuel] LeftAux = -24.5, 0.0, 2.5, 418, 0.0 ;Tank 1 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftMain = -27.0, 0.0, 2.5, 263, 0.0 ;Tank 2 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -32.0, 0.0, 2.5, 206, 0.0 ;Tank 3 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightAux = -36.5, 0.0, 2.0, 532, 0.0 ;Tank 4 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftTip = -35.3, -5.5, 1.0, 85, 0.0 ;Left Wing //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightTip = -35.3, 5.5, 1.0, 85, 0.0 ;Right Wing //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 electric_pump=1 fuel_dump_rate = 0.00185 //Percent of max quantity per second [airplane_geometry] wing_area = 400.0 //Square feet wing_span = 37.4 //Feet wing_root_chord = 13.3 //Feet wing_dihedral = 2.5 //Degrees wing_incidence = -3.0 //Degrees wing_twist = -1.5 //Degrees oswald_efficiency_factor= 0.80 //Measure of lift effeciency of wing wing_winglets_flag = 0 //Are winglets available? wing_sweep = 20.0 //Degrees, wing leading edge wing_pos_apex_lon = -27.7 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert = 0.0 //Feet, vertical distance from reference point, positive going up htail_area = 88.26 //Square feet htail_span = 21.6 //Feet htail_pos_lon = -47.6 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert = 0.0 //Feet, vertical distance from reference point, positive going up htail_incidence = 0.0 //Degrees htail_sweep = 42.8 //Degrees, horizontal tail leading edge vtail_area = 1050 //Square feet vtail_span = 7.8 //Feet, tip to body vtail_sweep = 45.0 //Degrees, vertical tail leading edge vtail_pos_lon = -42.3 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert = 4.5 //Feet, vertical distance from reference point, positive going up elevator_area = 27.0 //Square feet aileron_area = 13.5 //Square feet rudder_area = 27.3 //Square feet elevator_up_limit = 17.0 //Degrees elevator_down_limit = 15.5 //Degrees 15.5 aileron_up_limit = 18.0 //Degrees aileron_down_limit = 9.0 //Degrees 18.0 rudder_limit = 22.0 //Degrees 25.0 elevator_trim_limit = 15.0 //Degrees spoiler_limit = 60.0 //Degrees spoiler_extension_time = 2.4 //Seconds spoilerons_available = 1 //Spoilerons Available? aileron_to_spoileron_gain = 0 //Aileron to spoileron gain min_ailerons_for_spoilerons = 0 //Degrees min_flaps_for_spoilerons= 0.0 //Minimum flap handle position when spoilerons activate auto_spoiler_available = 0 positive_g_limit_flaps_up = 7.5 //Design G load tolerance (positive, flaps up) positive_g_limit_flaps_down= 7.5 //Design G load tolerance (positive, flaps down) negative_g_limit_flaps_up = -5.0 //Design G load tolerance (negative, flaps up) negative_g_limit_flaps_down= -5.0 //Design G load tolerance (negative, flaps down) load_safety_factor = 1.5 //Design G load safety factor [Reference Speeds] flaps_up_stall_speed = 112.0 //Knots True (KTAS) full_flaps_stall_speed = 102.0 //Knots True (KTAS) cruise_speed = 580.0 //Knots True (KTAS) max_mach = 2.3 max_indicated_speed = 1320 //Red line (KIAS) [autopilot] autopilot_available= 1 flight_director_available= 1 default_vertical_speed= 1800.0 autothrottle_available= 1 autothrottle_arming_required= 0 autothrottle_max_rpm = 90 autothrottle_takeoff_ga= 0 pitch_takeoff_ga = 8; max_pitch=10.0 max_pitch_acceleration=1.0 max_pitch_velocity_lo_alt=2.0 max_pitch_velocity_hi_alt=1.5 max_pitch_velocity_lo_alt_breakpoint=20000.0 max_pitch_velocity_hi_alt_breakpoint=28000.0 max_bank=27,14 max_bank_acceleration=1.8 max_bank_velocity=3.00 max_throttle_rate=0.10 nav_proportional_control=11.00 nav_integrator_control=0.20 nav_derivative_control=0.00 nav_integrator_boundary=2.50 nav_derivative_boundary=0.00 gs_proportional_control=9.52 gs_integrator_control=0.26 gs_derivative_control=0.00 gs_integrator_boundary=0.70 gs_derivative_boundary=0.00 yaw_damper_gain = 1.0 [forcefeedback] stick_shaker_magnitude=5000 ; 0 - 10000 stick_shaker_direction=0 ; 0 - 35999 degrees stick_shaker_period=111111 ; in microseconds gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=9000 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=27000 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2 =1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [stall_warning] type=2 stick_shaker=1 [deice_system] structural_deice_type=0 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots [Pressurization] design_cabin_pressure = 10.9 ;PSI (~8000 feet) max_pressure_differential = 4.96 ;PSI [folding_wings] wing_fold_system_type=1 // Available fold_rates = 0.25,0.20 // Left,Right: 1/sec [GPWS] max_warning_height = -1 //No need for GPWS [VoiceAlerts] LowFuelPct = 0.1, -1, 60 //Low Fuel limit (percent), Check BELOW, Check every 60 seconds OverGLimit = 6.0, 1, 1 //High G limit, Check ABOVE, Check every 1 seconds [vacuum_system] max_pressure=5.000000 vacuum_type=1 electric_backup_pressure=0.000000 engine_map=1,1,1,1 [SMOKESYSTEM] smoke.0=-53.00, 0, -0.0, fx_smoke_w